Wednesday, September 30, 2015

Into the Night - Random Aliens, part 2

    Welcome to part 2 of my Random Alien tables for Numenera. This section gives you the tools to create a random alien society, including technology, government, religion, and psychology. These tables are mostly system agnostic, so they could be used for just about any game. Anyway, here's culture:

Random Alien Tables

  1. Biology
  2. Culture - You are here.
  3. Planet

Culture

    Once again, roll at least once on each of the tables below to determine an alien civilization's culture and level of advancement. 

Table 9 – Tech Level
1d10
Tech Level
1
TL 0 – Stone Age. Hunter gatherers with no agriculture. Little to no metal tools.
2
TL 1 – Agrarian Age. Agriculture discovered, permanent civilization and metal tools common.
3
TL 2 – Industrial Age. Steam powered automation discovered. Mass production begins.
4
TL 3 – Electrical Age. Electricity discovered and widely used for lighting, machines, etc.
5
TL 4 – Information Age. Large scale use of computation. Global telecommunications network present.
6
TL 5 – Space Age. Slower-than-light space travel common. Other planets and moons in the star system colonized.
7
TL 6 – Interstellar Age. Faster-than-light space travel common. Multiple star systems explored/colonized.
8
TL 7 – Immortal Age. Biological immortality discovered and all disease eradicated. Unlimited free access to physical needs.
9
TL 8 – Cosmic Age. Travel between galaxies common. Matter and energy harvested on a cosmic scale. Society free of all material want.
10
TL 9 – Transcendent Age. Travel between realities and through time well-established, if not common. Engineering new universes and altering the laws of physics possible.

Table 10 – Government Type
1d10
Government
Details
1
Anarchy
No formal government. If there is any society at all, it is perhaps based on an informal code of ethics and personal vendettas.
2
Autocracy
All power is in the hands of one individual, such as an emperor or dictator.
3
Confederacy
Any society formed of multiple semi-independent governments united under one central government.
4
Democracy
Citizens vote to determine policy and/or elect leaders.
5
Feudalism
All land owned by multiple minor lords who pay fealty to a sovereign.
6
Military dictatorship
A military dictator and/or military party rule society by show of force.
7
Plutocracy
Society governed by only the very wealthy.
8
Socialism
Wealth and means of production jointly owned by all citizens, distributed evenly or in accordance with individual need.
9
Technocracy
Only those with technical skill or access to certain technologies hold political power.
10
Theocracy
All societal decisions made by the dominant religious institution. Likely includes a privileged priest caste, a despotic head theocrat, and repression of other creeds.

Table 11 – Religion Subject
1d6
Subject
1
Monotheism
2
Polytheism
3
Animism (worship of spirits, minor deities, elemental forces, etc.)
4
Ancestor worship
5
Worship of legendary heroes/prophets
6
Worship of a concept (death, war, love, etc.)

Table 12 – Religiosity
1d10
Details
1
Anti-theism. Religion poisons everything.
2
Outspoken atheism. Religion dismissed as absurdity.
3
Atheism.
4
Doubtful. Skeptical, but rarely make definite statements.
5
Apatheism. Few strong opinions on religion.
6
Spirituality. Mainly superstitions and feel-good platitudes.
7
Moderate observance. Religion is observed, but only loosely obeyed.
8
Conservativism. Religious rules, often backwards, held up as law.
9
Fanatacism. Religion influences every aspect of life.
10
Total Fanaticism. Death to the heretics!

Table 13 – Vices and Virtues
1d10
Vice/Virtue
Opposite
1
Education
Simplicity
2
Faith
Skepticism
3
Individuality
Community
4
Indulgence
Self-denial
5
Material wealth
Charity
6
Politeness
Honesty
7
Pride
Humility
8
Sexuality
Chastity
9
Sloth
Industry
10
Violence
Harmony

    I think this table requires some explaining. All cultures have something that they hold sacred, so much so that they don't even question it. To them, the idea that this thing is sacred or profane is as self-evident as the color of the sky.
    The middle column lists certain values while the right column lists their rough opposite. Roll two or three times on this table and pick the entry of one column or another. These are your species' cardinal virtues. Their opposites are abhorred.

Table 14 – Prominence
Table 15 – Reputation
1d6
Prominence
1d6
Reputation
1
Single star system.
1
Feared/Hated
2
A few star systems.
2
Ambivalence
3
Dozens of star systems.
3
Adored
4
Hundreds of star systems.
4
Liked
5
Thousands of star systems.
5
Unknown
6
Multiple galaxies.
6
Opinions are mixed. Roll twice.

Final Notes

    Okay, no further reading here. I pretty much got that all out of the way in the first post. However, it has been brought to my attention that Numenera uses only d6, d10, d20, and d100. I hadn't noticed that before, so I used other standard dice, like d4, d8, and d12. I do not intend to shorten or lengthen the previous tables, but from now on I will try to stick to these.
    However, if you want to use these tables but do not have the required dice, I recommend you to the Dungeons and Dragons Dice Roller, which not only has all the standard dice of D&D, but has an option for generating random numbers of any range. It is an indispensable tool and I use it to this day. I'll put a link to it in the first post as well.
    Up next, random planets.

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