Planet
Table 16 – Size
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1d6
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Size
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1
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Tiny.
Equatorial circumference <15k miles. Light gravity.
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2
|
Small.
Equatorial circumference 15-19k miles Light gravity.
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3-4
|
Near
Earth-like. Equatorial circumference 20-30k miles. Normal gravity.
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5
|
Large.
Equatorial circumference 31-35k miles. Heavy gravity.
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6
|
Huge.
Equatorial circumference >35k miles. Heavy gravity.
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Table 17 – Temperature
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Table 18 – Moisture
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1d6
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Average
Surface Temperature
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1d6
|
Percent
surface water
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1
|
Freezing.
< 48 °F
|
1
|
Dry.
No surface water
|
2
|
Cool.
49-53 °F
|
2
|
Parched.
<30% water
|
3-4
|
Temperate.
54-62 °F
|
3
|
Moderate.
30-60% water
|
5
|
Warm.
63-73°F
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4-5
|
Earth-like.
60-80% water
|
6
|
Scorching.
> 73°F
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6
|
Drowned.
+80% water
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Table 19 - Landmasses
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1d6
|
Landmasses
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1
|
Supercontinent
|
2
|
2-4
|
3-4
|
5-7
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5
|
8-10
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6
|
Countless
islands
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Table 20 – Atmosphere
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|
1d6
|
Atmosphere
|
1
|
None/Thin.
Bring air or risk suffocation.
|
2
|
Unbreathable.
The atmosphere is inert, but unbreathable. Bring air or risk suffocation.
|
3-4
|
Breathable.
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5
|
Thick.
Special pressure mask needed, or take 1 Might damage per hour.
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6
|
Poisonous.
Take 1 Might damage per round of breathing this atmosphere.
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Table 21 – Biosphere
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1d6
|
Biosphere
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1
|
Dead.
No life worth noting.
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2
|
Simple.
Bacteria and algae.
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3
|
Diverse.
Plants, animals, etc. Earth-like.
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4
|
Fecund.
Extreme diversity, like the rainforest.
|
5
|
Hybrid.
Mixture of multiple alien ecosystems.
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6
|
Artificial.
Carefully engineered for a desired effect.
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Table 22 – Habitation
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Table 23 – Traffic
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1d6
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Habitation
|
1d6
|
Traffic
|
1
|
Uninhabited.
Possibly a few hermits.
|
1
|
Isolated.
Nobody ever comes here.
|
2
|
Sparse.
< 5 billion.
|
2
|
Rare.
Once every few years.
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3
|
Moderate.
5 to 10 billion.
|
3
|
Occasional.
A few arrivals/departures a year.
|
4
|
Populous.
10 to 20 billion.
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4
|
Often.
A few arrivals/departures a month.
|
5
|
Congested.
20 to 50 billion.
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5
|
Daily.
People come and go every day.
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6
|
Super-Metropolis.
> 50 billion
|
6
|
Bustling
transit hub. Constant coming and going.
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Table 24 – History
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1d6
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History
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1
|
Virgin.
The people living here have always lived here.
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2-3
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Fresh.
One or two previous worlds.
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4-5
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Used.
Three to five previous worlds
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6
|
Venerable.
Several previous worlds, like Earth.
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What's Next
With these tables completed, I feel as though the only sensible thing to do would be to test them out. I think my next post will be some example aliens and their planets created with these tables, polished up and ready to go. Aside from that, I've got plenty of ideas just related to Into the Night:
- Expanded spaceship rules
- Rules for mass-produced technology
- A Galactic Federation-style organization
- A Mos Eisely-style shadowport
- Factions in space
- Homeworlds of established visitants
If there's something else that you want to see, leave a comment and let me know. If I like your idea, I just might do it.
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